Tuesday, September 09, 2008

Risk 2210 A.D.

Risk 2210 A.D. is a fun world-domination strategy game. The goal of the game is simply to be in control of the most territories at the end of five turns. These five turns take about five or six hours, depending on the number of players. There five different commanders, each allows you to use command cards of the same type. The commanders are: land, water, space, diplomat, and nuclear. My favorite is the nuclear commander, nuclear command cards do a lot of damage but are hard to control. Thus, a nuclear card is just as likely to blast the user as it is to blast the intended target. This is an awesome game and I'm planning to try and set up a game with my family today.

No comments: