Tuesday, October 20, 2009

More Star Sonata fun!

I have been having a blast with Star Sonata. I have a new ship, called a Serenity, it is a paxian freighter, meaning it looks like a boomerang. This freighter is well tooled for capturing other ships, it can equip 3 weapons, has  over 1000 hull (cargo space), and has massive resistance to damage. Two flaws with it, it is dead slow, and runs out of energy quickly. The speed issue is a little annoying, but the energy issue is solved by fighters, I am currently using bulker light fighters, but hope to upgade to chihuahua light fighers soon. The nice thing about fighters is that they do not change targets, remote controlled "slave" ships will switch targets at weird times, like targeting the fighters of a green battleship when the fight is getting close....... yes, slaves do stupid things. Fighters don't, instead, they stay on target as log as they can. I have almost been nibbled to death by bulker light fighters on 3 occasions in the past. Those little monsters can go really far. Anyways, enough of my silly stories, time for strategies. When entering absolution, DO NOT use a serenity, you have been warned. Also, player-built unforges cannot win against an inferno, period, end of story. Now, many players will say that the best way to make money is capturing and selling infernos, this is a great way to do it, but if you can, capture any serenities you can find. While selling an inferno and all its gear nets you about 10 million credits, selling a serenities main weapon alone gets you just under 10 mil., So capture a serenity, sell all the stuff onboard except the engine and controlbot, then engage the bot and kill it, you cant sell serenities anywhere. Also, Pax Astralogicas can yield some great stuff when killed, like the ultra-rare calypso augmenter. However they can only be killed with surgical weapons, and once it starts running you've basically won. It will simply spin in circles and sometimes warp. I will give you more later, I have other stuff that really needs to get done, I could ramble on all day, but i can't right now. So goodbye for now and blog again tomorrow.

No comments: