Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Thursday, September 10, 2009
Long time no post. Now onto a good game I found.
Man its been a while since I posted..... Oh well, here's a good online game I found. It's called "Star Sonata" and it's a very cool game. You basically fly around in a ship, trading, fighting , and making teams. Now this may not sound very good, but believe me, it is awesome. My brother is probably going to post something about how much it stinks, but he's just biased. If you have ever played Maelstrom or Asteroids, you'll have less trouble changing course when moving in this game, because it's in SPACE, you don't stop moving when you turn your engines off, duh. You'd be surprised how many space games mess that one up. One of the cool things in this game is that if you buy so-and-so item, you can only use it if you have N tech level in it's respective skill. One thing about this game is that you don't get to see EVERY player in the area, you only get to see the ones that your radar is good enough to spot. This is decided not only by your radar's stats, but also by the other person's visibility, the higher your visibility, or vis for short, the easier it is for people to spot you. Another important aspect is augmenters. These are permanent bonuses that you can equip to your ship. A ship can only equip augmenters that are equal or lower tech than the ship's tech level. So a basic augmenter (Tech 5) can only be equipped to a tech 5 or higher ship. One really interesting ship is the "Unforge." It can equip only one augmenter and gets no weapons, and takes double damage from heat-based weapons. The main advantage of this ship... it can store 2,000 units of cargo and takes 1/20th damage from everything but heat damage. Still, it is not very popular because of its speed and the fact that other ships can go faster, hold more, and actually shoot back when attacked. I have built a stealth ship using a "Kasper", a generic UFO, this ship is very hard to use, because there is no defined "front" it is a disk, one part is the front, good luck. This stealth ship is visibility 2, most ENGINES are vis 90 when running. this thing is vis 2 when the engine is off, 7 when its on. Every once in a while, the universe is reset and all bases, NPCs, and players go with it. One thing that doesn't go is docked ships, these will appear at the first station you dock in in the new universe. One galaxy, called lunacy, has a station named the asylum, the asylum used to buy the paxian ship called a serenity for amazing prices, because the station is orbiting SO fast, no serenity could reach docking speed with it. Some people found a way around this. They captured as many serenities as they could and then, when the universe reset, they made sure the first station they docked at was the asylum, then their serenities all appeared there and they sold them for a fortune. Shortly thereafter, the admins removed the amazing price on serenities. Now, when I talk about a ship called a "serenity" you might think of the show Serenity and the movie Firefly, well, the look nothing alike. The serenity from Star Sonata is a black, boomerang-shaped freighter. THE most dangerous AI team in the game is called "Grubbies" it consists of space termites. A space termite mound, if left unchecked, can destroy every living thing in a galaxy, bases, players, and other AI ships. The second most dangerous AI team is "Dark Commerce". They are everywhere, they are amazingly powerful, and attacking one of them can get you booted off some player teams they're so nasty. I will post some pictures later today (I hope!) of me playing, to show you some cool stuff.
Wednesday, December 17, 2008
My First 3-Axis Gmod Turret
Yesterday, I made my very first 3-axis turret in Garry's Mod. This means it can aim up and down. This turret is far better than my turret-on-a-stick because it can target properly no matter what angle it is at. Because of this, it can be mounted on the walls, floor, or ceiling and still work right. The only weakness of these turrets is that they always aim a little bit low, meaning that they have a hard time with thing that are low to the ground.
I have also gotten "Gcombat", a mod for Garry's Mod that incorporates several new weapons and a new damage calculation system. These new weapons can destroy props. I have built several 3-axis turrets using these weapons and most of them worked well. Unfortunately, I am yet to build a death ray turret because the death ray is to large. I hope to correct this problem soon an I also hope to post a video of my turrets in action.
I have also gotten "Gcombat", a mod for Garry's Mod that incorporates several new weapons and a new damage calculation system. These new weapons can destroy props. I have built several 3-axis turrets using these weapons and most of them worked well. Unfortunately, I am yet to build a death ray turret because the death ray is to large. I hope to correct this problem soon an I also hope to post a video of my turrets in action.
Monday, December 15, 2008
Ruined Plans
Yesterday, my family and I were planning to go play mini golf at a local club. That morning it rained... hard. The rainfall messed up everything. Why must the weather bother me as well as time and cooperation?
Also, today has gone quite well. I got up at 7 this morning (First time since we moved in!) and I have already completed my school and done the dishes. I am having a great day and I hope to play soon. If you stop by to read this, please comment and let me know... it seems like no-one's there. Well, have a nice day. I'll try to post again tomorrow, as always.
Also, today has gone quite well. I got up at 7 this morning (First time since we moved in!) and I have already completed my school and done the dishes. I am having a great day and I hope to play soon. If you stop by to read this, please comment and let me know... it seems like no-one's there. Well, have a nice day. I'll try to post again tomorrow, as always.
Friday, November 07, 2008
A Very Fast Day of School
Today is going very fast. I have nothing but chores and play to do. I plan to begin this immediately. See you later.
Thursday, November 06, 2008
Garry's Mod update
Yesterday, my brother finally got "Wire". I am very happy about this, because now I can build unmanned, victim-independent, undetectable traps. Victim-dependent traps are triggered by the one who is hit by the trap (A.K.A. A button that drops a dumpster on the person who presses it) and can be easily avoided. Victim-independent traps are not triggered by the one who is hit by the trap (A.K.A. An invisible laser that when broken, shoots laser beams at the person that broke it) and are very hard to avoid. This means I can now annoy my brother even more.
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